HHiROs Studio

Shape It Like Clay: Make a Chibi Ginger Cat with Parts and Sculpting

HiROs 3D Studio has a sculpting feature that shapes models the way you'd shape clay with your fingers: add, carve, smooth and pull. This guide shows the workflow of building a shape from parts and finishing it with sculpting, step by step, using a chibi ginger cat as the example.

Open HiROs 3D Studio →

It assumes a computer browser and a mouse. All part sizes and positions are in a table, so you get the same shape just by entering the numbers.

Note: the 3D Studio screen is currently in Japanese only. Button names are written as "English meaning (Japanese label)", and the layer names in the screenshots are in Japanese.

The finished ginger cat with fluffy cheek fur, a raised tail, a red collar and a bell
The finished cat. The cheek fur and the raised tail were shaped by sculpting.

1. The overall workflow

  1. Place parts: place spheres, cylinders, cones and boxes one by one. Each part automatically becomes a group and a layer.
  2. Finish with sculpting: enter a part and use "pull" to shape cheek fur and the tail.
  3. Make it easy to see: hide parts you don't need with the layer eye icon, and toggle the mesh lines with a single shortcut.

2. Place the parts

Open the app and scroll the right panel to "Objects and figures (parts and sculpting)" (工作物・フィギュア(部品とスカルプト)).

The right panel: checkboxes to make groups and layers, buttons for box, cylinder, sphere, cone and clay lump, and the brush settings
The right panel. Keep "Make placed parts a group" (置いた部品を、グループにする) and "Make a layer for each part" (部品ごとに、レイヤも作る) ticked.
  1. Enter the width, depth and height under "Part size (mm)" (部品の大きさ) and left-right, depth and height under "Position (mm)" (置く位置), using the table.
  2. Click the button shown in the "Button" column.
  3. The placed part becomes a group and a layer, and you are inside it. Double-click the name in the layer list at the top right to rename it, and set the layer color from the table.
  4. For parts with a subdivision count of 1 or more, click "Smooth (subdivide)" (なめらかにする(細分化)) under "Polygon editing" (ポリゴン編集) that many times, then press Esc to clear the selection.
NameButtonSize (W×D×H)Position (L-R, depth, height)SubdivideColor
BodyClay lump240, 2, 130Ginger #f0a35e
BellyClay lump150, -6.5, 120White #fbf7f0
Hind legs (L/R)Clay lump9±10, 1, 4.50Ginger #f0a35e
Front legs (L/R)Cylinder6.2×6.2×8±5, -9, 41White #fbf7f0
TailCylinder4.6×4.6×1512.5, 7, 12.51Ginger #f0a35e
CollarCylinder17×17×40, 0.5, 23.41Red #d94a4a
BellClay lump4.40, -9.6, 21.60Yellow #f5c542
HeadClay lump300, -2, 370Ginger #f0a35e
Ears (L/R)Cone11×11×9±9.5, -1, 50.50Ginger #f0a35e
Inner ears (L/R)Cone6×6×6.5±9.5, -3.6, 500Pink #f29aa8
Stripe (center)Box2.2×2.4×60, -14, 452Dark ginger #d9803a
Stripes (L/R)Box2×2.4×5±4, -13.2, 44.62Dark ginger #d9803a
Blush (L/R)Clay lump4.2±10.5, -11.2, 34.50Pink #f29aa8
Muzzle (L/R)Clay lump8.5±3.3, -13.8, 31.80White #fbf7f0
NoseClay lump30, -17.2, 33.80Pink #f29aa8
Eyes (L/R)Box5.6×2.8×7±7.2, -14.4, 38.62Black #1d1b1b
Eye highlight (L)Clay lump1.6-7.9, -15.5, 40.20White #ffffff
Eye highlight (R)Clay lump1.66.5, -15.5, 40.20White #ffffff

(For "±" parts, place two: one with the minus value and one with the plus value. Placing both eye highlights at the upper left of each eye makes the light look like it comes from the same direction.)

The cat after placing all parts. Round cheeks and a straight tail
All parts placed. So far we only entered numbers.

3. Finish with sculpting

Now for sculpting: add expression by hand to the shape made of parts.

Enter a part

  1. With the arrow (Select tool) in the toolbar, double-click the part you want to shape. You are now "inside" that part's group.
  2. Switch to the brush with the brush icon in the toolbar or the B key.
  3. In the brush settings on the right, choose the action (add, carve, smooth, pull), the size (radius) and the strength.
  4. When you're done, press Esc to leave the group.

Inside a group, only that part moves. Pulling the head doesn't move the eyes or muzzle. This is the biggest benefit of placing parts separately.

ActionWhat it does
Add (盛る)Bulges the surface outward.
Carve (削る)Pushes the surface inward.
Smooth (ならす)Smooths out bumps.
Pull (引っぱる)Pulls the shape in the direction you drag.

The orange circle on the screen shows the brush size (radius). Pulling is easier with the camera facing front (the "前" button in the toolbar).

Try it (1): pull out cheek fur

  1. Face the camera to the front and double-click "Head" to enter it.
  2. Set the brush to Pull, radius 6 mm, strength 50%.
  3. From the lower right edge of the head (next to the muzzle), drag a short distance outward and slightly down.
  4. Just below that, pull again the same way with radius 5 mm. The two steps look like a tuft of fur.
  5. Do the same on the left side.
The lower left and right of the head pulled outward into cheek fur
Pulling both sides of the head into cheek fur. The face parts didn't move.

The amount pulled depends on how far you drag. Long drags make it too pointy, so keep them short. Press Ctrl+Z if you overdo it.

Try it (2): raise the tail

  1. Press Esc to leave the head, then double-click "Tail" to enter it.
  2. Set the brush to Pull, radius 8 mm, strength 50%.
  3. Drag from the tip of the tail outward and up. Only the tip moves, and the tail rises.
The finished cat from the front, with cheek fur on both sides and the tail raised to the upper right
Front view. The cheek fur and the tail were changed by sculpting.

4. Make it easy to see: hide layers, hide the mesh

Hide parts that get in the way

Click the eye icon in the layer list at the top right to hide a part. Click again to show it. For example, hiding the collar and bell lets you check the neck shape.

The collar and bell layers hidden, so the collar is no longer visible
The collar and bell layers hidden.

Show or hide the mesh

The screen shows the lines between faces (the mesh). They're useful while shaping but get in the way when you look at the result. Press Ctrl+Shift+M, or use "View → Show/hide mesh (lines)" (表示 → メッシュ(線)の表示/非表示), to toggle them.

The cat with the mesh lines shown; each part is divided into fine faces
With the mesh shown. The other images in this guide were taken with the mesh hidden.

5. Saving, and notes for 3D printing

6. Tips

7. Before you start

For an overview of the app, see HiROs 3D Studio. For estimating buildings, see Exterior Work Estimates: Taking Off Areas and Lengths from a 3D Model.

Open HiROs 3D Studio →